From a nationwide baseline survey of ECEC educators to a two-phase expert evaluation of the SELBI platform.
A nationwide survey of 967 ECEC educators (n=137, 95% CI) across KG1, KG2, Year 1 and Year 2 revealed a significant knowledge gap and strong demand for support.
Mean familiarity score: 1.80 / 5.00
Percentage of respondents who agreed or strongly agreed with key statements.
Two-phase expert evaluation (TRL 4) using an 11-criterion rubric. Phase 1 tested 16 experiments; Phase 2 introduced 20 more complex, scenario-based prompts.
"A highly competent 3-session sequence that balances curiosity, creativity and environmental awareness."
Key findings from the final project evaluation with participating ECEC educators across four year groups.
Participant educators responded positively to the technology, particularly because it supported curriculum planning by generating fresh pedagogical possibilities beyond routine ideas. The platform adapted shared learning experiences across different year groups and varying levels of participation and competence within each class.
SELBI also supported integrated and inclusive curriculum-making, integrating numeracy, languages and the understanding of the world while offering alternative ways of engaging children with different needs. The prompts were refined through ten iterations, and the final version remained firmly anchored to the curated repository, with expert evaluation confirming no hallucinated content.
"We were never aware of how to integrate blue in the teaching content as was demonstrated by SELBI."
Participant educators expressed positive perceptions of SELBI as useful and engaging, while suggesting enhancements such as increased interactivity and differentiated modes (teacher, parent, child).
Participant educators found the platform reliable precisely because it was not connected to the internet — reducing the risk of misinformation often encountered with other AI tools.
Educators described how SELBI supported children's understanding through learning invitations, play-based engagement, and cross-curricular experiences.